Spring Mage
Magi of the House of Spring study life and living things, whether plant, animal or person. They have also mastered the art of light magic, which they can use to great effect in combat - though it is more typically used to grow plants, especially valuable dye and perfume crops imported from sunny Kador.
Their understanding of their own body and vitality allows Spring Magi to magically enhance their own a healing, and combined with general fitness from toiling in the garden, they are considerably tougher than magi of other houses. Along with their powerful spells, this makes them formidable fighters. However, the House of Spring dislikes destroying the life they study, and Spring Magi will only engage in combat if circumstances are dire.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village.
Information
Advances from: | |
Advances to: | Lightbringer Lifegiver |
Cost: | 19 |
HP: | 34 |
Movement: | 5 |
XP: | 50 |
Level: | 1 |
Alignment: | neutral |
ID | AoT_springmage |
Abilities: | regenerates |
Attacks (damage - count)
fist melee | 3 - 2 impact | ||
sunray ranged | 6 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 60% |