Elemental
The mutation has completly destroyed the body of the mutants, leaving behind a sheme, a shadow of its former self. This is a rare mutation and its usally a fatal one. But sometimes the willpower of an individual is strong enough to reassemble their former form. These 'Elementals' can control the one element they touched before their mutation, be it water, fire, plasma, iron or smock. Elementals are highly resistant to any kind of damage, but it takes a lot of selfcontrol to perform attacks.
Information
Advances from: | Talented |
Advances to: | |
Cost: | 40 |
HP: | 20 |
Movement: | 5 |
XP: | 150 |
Level: | 2 |
Alignment: | neutral |
ID | Elemental |
Abilities: | regenerates, skirmisher |
Attacks (damage - count)
Touch melee | 10 - 2 cold | poison | |
Elemental Storm ranged | 10 - 2 fire | splash |
Resistances
blade | 90% | pierce | 90% | |||
---|---|---|---|---|---|---|
impact | 90% | fire | 90% | |||
cold | 90% | arcane | 90% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 60% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 60% |