Bass Viol
The big bad bass is not easily moved, as its players will confirm. It's also a painful object to get run over by.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.
Information
Advances from: | 'Cello |
Advances to: | Double Bass |
Cost: | 42 |
HP: | 46 |
Movement: | 4 |
XP: | 50 |
Level: | 2 |
Alignment: | lawful |
ID | bass_viol |
Abilities: |
Attacks (damage - count)
crush melee | 19 - 1 impact | slows | |
solo melee | 8 - 2 cold | firststrike |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | 10% | fire | -20% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 2 | 30% | |
Hills | 1 | 60% | |
Mountains | 2 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 100 | 0% | |
Village | 1 | 60% |