Steppe Pariah
Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.
Information
Advances from: | Steppe Outcast |
Advances to: | |
Cost: | 46 |
HP: | 65 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Graft_Steppe_Pariah |
Abilities: |
Attacks (damage - count)
frigid touch melee | 28 - 1 cold | magical |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 20% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 50% | |
Forest | 2 | 60% | |
Frozen | 1 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 3 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 30% | |
Swamp | 3 | 40% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |