Major
Majors are more advanced strategists who generally are used for planning large scale assaults. Their presence is enough to boost the moral of surrounding men.
Information
Advances from: | Lieutenant |
Advances to: | Marshall |
Cost: | 50 |
HP: | 58 |
Movement: | 8 |
XP: | 100 |
Level: | 3 |
Alignment: | lawful |
ID | GPA_DK3_Major |
Abilities: | Rallies+6, leadership |
Attacks (damage - count)
Engage melee | 7 - 4 blade | ||
Charge melee | 8 - 3 blade | charge overrun |
Resistances
blade | 20% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 30% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 20% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 3 | 30% | |
Hills | 2 | 40% | |
Mountains | 99 | 20% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 40% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 40% |