Settlement
Settlements are the base of any nation. Each time an adjacent resource hex's number comes out, it will produce a unit of that resource for its player. Settlements must be built next to roads, and only on a resource hex's corner. No two settlements can be built on adjacent corners. They cost a unit of wool, a unit of grain, a unit of brick and a unit of lumber to build and are worth a single victory points. A player can control a maximum of 6 settlements at any time.
Information
Advances from: | |
Advances to: | |
Cost: | 999 |
HP: | 1 |
Movement: | 0 |
XP: | 1 |
Level: | 0 |
Alignment: | neutral |
ID | sow_settle |
Abilities: |
Attacks (damage - count)
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | - | 0% | |
Cave | - | 0% | |
Coastal Reef | - | 0% | |
Deep Water | - | 0% | |
Flat | - | 0% | |
Forest | - | 0% | |
Frozen | - | 0% | |
Hills | - | 0% | |
Mountains | - | 0% | |
Mushroom Grove | - | 0% | |
Sand | - | 0% | |
Shallow Water | - | 0% | |
Swamp | - | 0% | |
Unwalkable | - | 0% | |
Village | - | 0% |