Spy
Spies are commonly given the duties of a scout among the Ice Age people. They specialize in undercover work and sneaking. The initiates of this group often dye their hair blue in a somewhat childish rite.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Information
Advances from: | Landsman |
Advances to: | Saboteur |
Cost: | 16 |
HP: | 30 |
Movement: | 6 |
XP: | 28 |
Level: | 1 |
Alignment: | chaotic |
ID | Spy |
Abilities: | ambush |
Attacks (damage - count)
dagger melee | 5 - 3 blade | backstab |
Resistances
blade | -30% | pierce | -30% | |||
---|---|---|---|---|---|---|
impact | -20% | fire | 10% | |||
cold | 30% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 3 | 30% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 1 | 70% | |
Hills | 2 | 60% | |
Mountains | 2 | 70% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | 100 | 0% | |
Village | 1 | 70% |