Scythian Tachanka
The Scythians have never been mariners, and this proved to be a problem at first, since horses alone could not transport great loads of game, traded goods or even people. They solved this problem by developing large, resistant chariots drawn by two or more horses that could transport great cargo; but it didn't take long until they found out that, by placing archers and warriors on them, the chariots became deadly war machines. In spite of their low speed and of the difficulty their archers have in hitting a target while moving, charioteers are the favourite units for battles in which melee combat is dominant.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Scythian Archer Scythian Mauler |
Advances to: | Scythian Great Tachanka |
Cost: | 50 |
HP: | 66 |
Movement: | 6 |
XP: | 75 |
Level: | 2 |
Alignment: | liminal |
ID | scythian_tachanka |
Abilities: | steadfast |
Attacks (damage - count)
trample melee | 6 - 4 impact | ||
maul melee | 12 - 2 impact | slows | |
composite bow ranged | 7 - 3 pierce | marksman |
Resistances
blade | 20% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |