maramros
Maramroi (sing. Maramros) flit from place to place, easily distracted, perpetually requiring entertainment. They may become interested in a particular battle or event, and possibly even take material form and participate, but they tend to often disengage, moving away to watch from a distance after only a short while. Because of this, they have never learned great tactics, although they are always willing to try something new.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.
Information
Advances from: | |
Advances to: | sur.nhm ParadiseCity |
Cost: | 21 |
HP: | 22 |
Movement: | 5 |
XP: | 35 |
Level: | 1 |
Alignment: | chaotic |
ID | maramros |
Abilities: | heals +4 |
Attacks (damage - count)
staff melee | 4 - 2 impact | ||
cold wave ranged | 5 - 4 cold | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |