Headhunter
The Samaritans rely on new adepts to join the orders, and some are used as crusing fighter-souts, given a club, and a small supply of javelins. They are then sent to spread fear and despair amongst their enemies, decimating their defenses. Their fear instilling mobile fighting-style leads them to forget regular defense, making them good scouts.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Marauder |
Cost: | 15 |
HP: | 34 |
Movement: | 7 |
XP: | 33 |
Level: | 1 |
Alignment: | chaotic |
ID | Headhunter |
Abilities: | skirmisher |
Attacks (damage - count)
club melee | 7 - 2 impact | ||
iron javelin ranged | 5 - 3 pierce |
Resistances
blade | -10% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |