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Wesnoth Units database

Headhunter

(image)

The Samaritans rely on new adepts to join the orders, and some are used as crusing fighter-souts, given a club, and a small supply of javelins. They are then sent to spread fear and despair amongst their enemies, decimating their defenses. Their fear instilling mobile fighting-style leads them to forget regular defense, making them good scouts.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

Information

Advances from:
Advances to: Marauder
Cost: 15
HP: 34
Movement: 7
XP: 33
Level: 1
Alignment: chaotic
IDHeadhunter
Abilities: skirmisher

Attacks (damage - count)

(image)club
melee
7 - 2
impact
(image)iron javelin
ranged
5 - 3
pierce

Resistances

(icon) blade-10% (icon) pierce0%
(icon) impact-10% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%