Eyestalk
Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated.
Special Notes: During battle, this unit can drain life from victims to renew its own health. This unit regenerates, which allows it to heal as though always stationed in a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 30 |
HP: | 68 |
Movement: | 1 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Eyestalk |
Abilities: | regenerates |
Attacks (damage - count)
smash melee | 8 - 1 impact | ||
gaze ranged | 13 - 3 arcane | drains |
Resistances
blade | -20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -20% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |