Fencer
![(image)](../../pics/core$images$units$human-loyalists$fencer.png)
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | |
Advances to: | Duelist |
Cost: | 16 |
शक्ती | 28 |
चाल: | 6 |
अनुभव | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Fencer |
Abilities: | skirmisher |
Attacks (damage - count)
![]() | saber melee | 4 - 4 blade |
Resistances
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blade | -30% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
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impact | -20% | ![]() |
fire | 0% | |
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cold | 10% | ![]() |
arcane | 20% |
![(portrait)](../../pics/core$images$portraits$humans$transparent$fencer.png)
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | संरक्षण | ||
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Castle | 1 | 70% |
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Cave | 2 | 50% |
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Coastal Reef | 2 | 50% |
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Deep Water | - | 0% |
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Flat | 1 | 60% |
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Forest | 2 | 70% |
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Frozen | 2 | 40% |
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Hills | 2 | 70% |
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Mountains | 3 | 70% |
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Mushroom Grove | 2 | 70% |
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Sand | 2 | 40% |
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Shallow Water | 2 | 40% |
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Swamp | 2 | 40% |
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Unwalkable | - | 0% |
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Village | 1 | 70% |