Jinx Direwolver

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Dire wolves differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.

The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts paws into a most deadly stroke.

Special Notes:The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.

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Information

Advances from: Jinx Knight
Advances to:
Cost: 61
HP: 61
Moves: 10
XP: 150
Level: 4
Alignment: chaotic
Id: Jinx Direwolver
Abilities: heals +4

Attacks (damage × count)

(image)curse(cold attack) cold9 × 4(ranged attack) ranged(magical)
(image)fangs(blade attack) blade9 × 4(melee attack) melee
(image)claws(blade attack) blade4 × 4(melee attack) melee(poison)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Nov 14 02:41:00 2024.