Archoronials

(image)

Archoronials are the Dorklandonian snipers in all ways and means. They utilize a mix of smoke bombs and distraction devices to provide room for Line Splitters to cripple enemy encampments, and to try to gain a hidden vantage point somewhere within the encampment. Not good in front lines, they usually work as singular units, and often try to simply cause demoralization or the fragmentation of an enemy camp by picking off random leadership troops at random intervals. Often times, they don’t even aim lethally, and just cripple the opponent, which reaches the same goal as intended in the end. They use many tactics to reposition themselves and be unseen, and the main one is just to never let the enemy know you’re there. Often times the first sign of trouble is a screaming troop who has already fallen and disoriented himself, as such they usually aren’t discovered.

 

Information

Advances from: Envolar
Advances to: Archoroniavon
Cost: 26
HP: 20
Moves: 7
XP: 60
Level: 2
Alignment: neutral
Id: dl Archoronials
Abilities:

Attacks (damage × count)

(image)Laser Blaster(fire attack) fire7 × 2(ranged attack) ranged
(image)Silenced Lead Rifle(pierce attack) pierce22 × 1(ranged attack) ranged
(image)Smoke Bomb(cold attack) cold5 × 1(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave260%
(icon) Coastal Reef240%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen130%
(icon) Fungus350%
(icon) Hills250%
(icon) Mountains250%
(icon) Sand230%
(icon) Shallow Water250%
(icon) Swamp350%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu Nov 14 03:29:57 2024.