Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

 

Information

Advances from: Gore
Advances to:
Cost: 35
HP: 54
Moves: 4
XP: 100
Level: 2
Alignment: chaotic
Id: minotaurs2 Savage
Abilities: divine health

Attacks (damage × count)

(image)mace(impact attack) impact11 × 3(melee attack) melee(dread)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold10% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water10%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest150%
(icon) Frozen220%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains150%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable20%
(icon) Village150%
Last updated on Thu Nov 14 03:04:58 2024.