Rogue Mage

(image)

Sometimes, novices are thrown out of the Mages’ Guild, possibly for attempting to practice forbidden arts, but more often for mundane crimes such as theft or embezzlement, or even for a simple lack of sufficient skill. While most of these failed wizards switch to some other profession, a driven few turn to banditry as a way of continuing to fund their studies. Now completely outside the law, Rogue Mages do whatever is necessary to support their studies, and will often drift into the use of black magic as a result. Although they are rarely as skilled as wizards with more formal training, their spells can still be lethal, and leading the hard life of a bandit forces them to learn a modicum of skill with the sword.

 

Information

Advances from:
Advances to: Shadow Mage
Cost: 17
HP: 30
Moves: 6
XP: 55
Level: 1
Alignment: chaotic
Id: Rogue Mage
Abilities:

Attacks (damage × count)

(image)short sword(blade attack) blade5 × 3(melee attack) melee
(image)ice blast(cold attack) cold7 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 16 02:55:49 2024.