Water God

(image)

Scarce even in the Abyss, water gods have frozen into the shape of glacial serpents. Despite their rigid appearance, these beasts of water dart across the land with startling grace and flexibility. Water gods are considered miracles of life by Summoners, the magical water within them allowing them to remedy the wounds of allies by their mere presence.

Their arctic beauty and strength, dazzling to all who oppose the Summoners, can freeze a man’s heart even before his body is engulfed in a bone-chilling blizzard.

Special Notes:This unit is capable of basic healing.This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit regenerates in the presence of water.

(portrait)

Information

Advances from: Water Avatar
Advances to:
Cost: 55
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: LA_Water_God
Abilities: cures, heals +8, water

Attacks (damage × count)

(image)freezing touch(cold attack) cold7 × 3(melee attack) melee(slows)
(image)water spray(impact attack) impact10 × 3(ranged attack) ranged(magical)
(image)ice strike(cold attack) cold10 × 3(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce20%
(icon) impact20% (icon) fire0%
(icon) cold40% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave130%
(icon) Coastal Reef270%
(icon) Deep Water60%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest530%
(icon) Frozen230%
(icon) Fungus320%
(icon) Hills530%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water170%
(icon) Swamp160%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Thu May 23 02:45:31 2024.