Wonderful Jinn

(image)

This unit is from The Era of Magic. Its coding and art were done by inferno8.

Wonderful jinn are sages in the summoners’ society, spreading their wisdom to any ear willing to listen. Their unequalled imagination and intellect of the world is evident through their vast multitude of elemental and arcane spells. Jinn of such high caliber have taught themselves how to perform offensive summonings, an attainment that earns them prominent respect among their human peers. Wonderful jinn have long since been independent, servants to their masters no longer. It is a mystery as to whether or not they have sated their immeasurable thirst, for they still follow the orders of their superiors and have not yet retired into the shadows of the world.

(portrait)

Information

Advances from: Great Jinn
Advances to: Mystical Jinn
Cost: 66
HP: 55
Moves: 6
XP: 210
Level: 3
Alignment: neutral
Id: AE_mag_Wonderful_Jinn_rpg
Abilities:

Attacks (damage × count)

(image)magical scimitar(blade attack) blade8 × 2(melee attack) melee(magical, first strike)
(image)magic(fire attack) fire9 × 4(ranged attack) ranged(magical, drains)
(image)magic(cold attack) cold9 × 4(ranged attack) ranged(magical, drains)
(image)magic(arcane attack) arcane9 × 4(ranged attack) ranged(magical, drains)
(image)ultra circle(secret attack) secret16 × 1(ranged attack) ranged(precision, anti-shield, slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus330%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Thu Nov 7 03:45:17 2024.