Constable Freefolk

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Protectors of Justice in Qesican society, no citizen is ever rendered useless. Freedmen whom prove themselves time and time again are tasked with policing the society itself. None function better at the task than those who have no alligence to any caste, but serve Qesidus herself pure in heart and experience.

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Information

Advances from: Journeyman Freefolk
Advances to:
Cost: 34
HP: 30
Moves: 5
XP: 100
Level: 2
Alignment: neutral
Id: Qs2 Freefolk Constable
Abilities:

Attacks (damage × count)

(image)glaive(pierce attack) pierce6 × 4(melee attack) melee(poison)
(image)glaive(blade attack) blade7 × 3(melee attack) melee(poison)
(image)javelin(pierce attack) pierce8 × 4(ranged attack) ranged(poison)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave230%
(icon) Coastal Reef0%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 16 04:49:25 2024.