Death Rider

(image)

Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction.

Special Notes:Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from:
Advances to:
Cost: 58
HP: 66
Moves: 7
XP: 150
Level: 3
Alignment: chaotic
Id: Death Rider
Abilities: submerge

Attacks (damage × count)

(image)axe(blade attack) blade12 × 3(melee attack) melee
(image)trample(impact attack) impact12 × 2(melee attack) melee(charge)

Resistances

(icon) blade30% (icon) pierce20%
(icon) impact10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water410%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 16 03:23:36 2024.