Orcish General

(image)

The strongest of the orcs have had to prove themselves with their abilities to both lead and fend off challengers. Even the Orcish Warriors and Grunts grudgingly admit their value and will fall in line when circumstances of battle call for it.

(portrait)

Information

Advances from: Orcish Captain
Advances to: Orcish Warchief
Cost: 35
HP: 72
Moves: 5
XP: 120
Level: 3
Alignment: chaotic
Id: Orcish General TRS
Abilities: leadership

Attacks (damage × count)

(image)glaive(blade attack) blade13 × 3(melee attack) melee(retaliator, reach: 2)

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Thu May 16 03:07:12 2024.