Lich-Lord

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The Order of the Lich-Lords is the nobility of the Empire of Skiron, men and women who have traded their humanity for immortality, adding a great level of magical power to their already vast political power. Their arts are uncannily similar to the Umbra Arts, even though they've never even had a glimpse of the Book of the Dead; the source of their mysterious and immense powers is something that frightens even the Maat'Karians.

Special Notes:This unit has magical attacks, which always have a high chance of hitting an opponent.During battle, this unit can drain life from victims to renew its own health.This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.This unit can move unseen in deep water, requiring no air from the surface. This unit can frighten enemy units that are next to it, making them fight worse.

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Information

Advances from:
Advances to:
Cost: 56
HP: 64
Moves: 6
XP: 150
Level: 3
Alignment: chaotic
Id: Lich Lord WotJ
Abilities: submerge, terror

Attacks (damage × count)

(image)baneblade(arcane attack) arcane8 × 4(melee attack) melee(drains)
(image)chill tempest(cold attack) cold12 × 4(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane10 × 4(ranged attack) ranged(magical)
(image)March of the Cacodaemones(cold attack) cold9 × 6(ranged attack) ranged(magical, swarm)

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu May 16 02:41:52 2024.