Dark Immemorial Wose

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There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood.

Such encounters are all that is known of what are presumably the most ancient of woses.

When these woses become corrupted, they become stronger, faster, and also more aggresive. On the other hand, their bond with nature becomes weaker, they only regenerate at certain times of the day, and their life force is weaker, too.

The mightiest woses are called Immemorial Woses, and seeing one of them corrupted is perhaps the most terrifying thing that might ever happen to you.

Special Notes:In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.This unit will heal itself 24 HP per turn at night and cure itself. This unit will heal itself 12 HP at twilight.

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Information

Advances from:
Advances to:
Cost: 100
HP: 193
Moves: 3
XP: 250
Level: 5
Alignment: chaotic
Id: Dark Immemorial Wose
Abilities: ambush, strength of darkness, regenerate

Attacks (damage × count)

(image)crush(impact attack) impact32 × 2(melee attack) melee
(image)entangle(impact attack) impact5 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce60%
(icon) impact40% (icon) fire-50%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle120%
(icon) Cave320%
(icon) Coastal Reef220%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat120%
(icon) Forest140%
(icon) Frozen220%
(icon) Fungus230%
(icon) Hills230%
(icon) Mountains330%
(icon) Sand220%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village120%
Last updated on Thu Nov 14 03:03:11 2024.