Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

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Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 31
HP: 40
Moves: 8
XP: 80
Level: 2
Alignment: نهاري
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)سيف (blade attack) قاطع7 × 4(melee attack) إلتحام
(image)الكرات(impact attack) صادم8 × 2(ranged attack) عن بعد(slows)

المقاومة

(icon) قاطع0% (icon) مخترق-20%
(icon) صادم0% (icon) ناري0%
(icon) بارد0% (icon) سحري-10%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Frozen330%
(icon) Fungus230%
(icon) Unwalkable0%
(icon) تلال250%
(icon) جبال340%
(icon) رمال150%
(icon) غابة240%
(icon) قرية150%
(icon) قصر150%
(icon) كهف230%
(icon) مستنقع230%
(icon) مياه ضحلة320%
Last updated on Thu Nov 14 02:34:18 2024.