Familiar

(image)

The magic of the followers of witchcraft is based on overcoming the gap between the worlds - the gap between Irdya and the others – alien worlds of nightmares, the dead and incomprehensible.
The key to occult machinations over the matter of being lies within various artifacts – staffs, amulets and potions that allow one to thin the plane of reality. But much more powerful are the witches' living talismans – the terrifying Familiars. Like hounds, they guide their masters through the fabric of worlds with their keen senses of otherworldly. The same lets them twist the essence of their enemies, transforming them into lesser beasts. The Familiars use this same ability to kidnap girls, who later join the Witch Coven.

 

Information

Advances from:
Advances to: Imp
Cost: 13
HP: 20
Moves: 7
XP: 24
Level: 0
Alignment: chaotic
Id: Hunn_Familiar
Abilities: dummy

Attacks (damage × count)

(image)dark clot(arcane attack) arcane5 × 2(ranged attack) ranged(magical)
(image)curse of transformation(arcane attack) arcane1 × 1(ranged attack) ranged(always hits, curse of transformation 1, overwhelm, attack-only)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-30%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave160%
(icon) Coastal Reef160%
(icon) Deep Water160%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest160%
(icon) Frozen160%
(icon) Fungus260%
(icon) Hills160%
(icon) Mountains160%
(icon) Sand160%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable160%
(icon) Village160%
Last updated on Wed Dec 18 04:40:42 2024.