Elvish Shaman (Balanced)

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Balanced variation of the Elvish Shaman that has 3-2 ranged attack instead of 4-2 and can't have the dextrous trait.

Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by roots and hindered by the very ground they stand on.

The healing abilities of the elves are also remarkable, and of capital use in battle.

Special Notes (1.14-style, please update to the new list format to avoid duplicates):This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.This unit is capable of basic healing.

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Information

Advances from:
Advances to: Elvish Druid, Elvish Sorceress
Cost: 15
HP: 26
Moves: 5
XP: 32
Level: 1
Alignment: neutral
Id: L_Elvish Shaman Balanced_1
Abilities: heals +4

Attacks (damage × count)

(image)staff(impact attack) impact3 × 2(melee attack) melee
(image)entangle(impact attack) impact3 × 2(ranged attack) ranged(slows)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest170%
(icon) Frozen230%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Nov 6 02:46:44 2024.