Living Flame

(image)

Nothing delights the Infernomancer more than fire. Therefore, when summoning minions to do their bidding, infernomancers often bind pure fire in a corporeal form, and set the resulting Living Flame upon the world.

 

Information

Advances from:
Advances to: Fire Guardian
Cost: 9
HP: 16
Moves: 6
XP: 19
Level: 0
Alignment: neutral
Id: Living Flame
Abilities:

Attacks (damage × count)

(image)claws(blade attack) blade5 × 2(melee attack) melee
(image)pyroblast(fire attack) fire6 × 2(ranged attack) ranged

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire50%
(icon) cold-50% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave330%
(icon) Coastal Reef130%
(icon) Deep Water220%
(icon) Fake Shroud0%
(icon) Flat130%
(icon) Forest140%
(icon) Frozen240%
(icon) Fungus240%
(icon) Hills140%
(icon) Mountains140%
(icon) Sand140%
(icon) Shallow Water120%
(icon) Swamp130%
(icon) Unwalkable140%
(icon) Village140%
Last updated on Wed Nov 6 03:17:29 2024.