Cult Regular

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After years in the cult, these members gained respects of both their younger comrades and their masters. Their knowledge of dark magic is very high and they are physically very fit. In absence of leaders of the cult, they are given command of their junior comrades.

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Information

Advances from: Cult Member
Advances to: Cult Leader
Cost: 56
HP: 80
Moves: 5
XP: 150
Level: 3
Alignment: chaotic
Id: Cult Regular
Abilities: leadership

Attacks (damage × count)

(image)plague staff(impact attack) impact9 × 3(melee attack) melee(plague)
(image)chill wave(cold attack) cold22 × 2(ranged attack) ranged(magical)
(image)shadow wave(arcane attack) arcane17 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade10% (icon) pierce10%
(icon) impact5% (icon) fire10%
(icon) cold15% (icon) arcane10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:29:50 2024.