Mountaineer

(image)

A formation of infantry in the open is ideal to get concentrated firepower. However sometimes it pays to get infantry more adapted to fighting in rougher terrain even at the cost of firepower.

 

Information

Advances from: Militia
Advances to: Duoten
Cost: 15
HP: 36
Moves: 5
XP: 42
Level: 1
Alignment: neutral
Id: GPA_AB1_Mountaineer
Abilities:

Attacks (damage × count)

(image)Engage(small_arms attack) small_arms6 × 3(melee attack) melee(first strike)
(image)Flank(small_arms attack) small_arms5 × 2(melee attack) melee(backstab)
(image)Snipe(small_arms attack) small_arms4 × 2(ranged attack) ranged

Resistances

(icon) blade100% (icon) pierce100%
(icon) impact100% (icon) fire100%
(icon) cold100% (icon) arcane100%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water20%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills160%
(icon) Mountains270%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Apr 9 04:34:51 2025.