Orcish Adept

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Long ago did the orcs of the distant west encounter undead. Many shamans eagerly sought necromantic power and a gifted few partially succeeded, spawning the Great Darkness that almost swallowed the world and left their homeland ruined and haunted. After that, even they finally realised that unrestrained necromancy is an undeath sentence to all. Yet they suffer a few shamans to be initiated into the dark order of the "Grey Orcs", for such power cannot be wholly denied.

However, orcs do not tolerate physical weakness hence unlike human Dark Adepts, Orcish Adepts have a melee attack.

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Information

Advances from:
Advances to: Orcish Sorcerer
Cost: 15
HP: 28
Moves: 5
XP: 48
Level: 1
Alignment: chaotic
Id: Orcish Adept
Abilities:

Attacks (damage × count)

(image)staff(impact attack) impact6 × 1(melee attack) melee
(image)shadow wave(arcane attack) arcane6 × 2(ranged attack) ranged(magical)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed May 15 02:32:17 2024.