Harbinger

(image)

Nightmares are ghostly animated remains, held together by anti-magic. Their fiery touch can drain a creature's life force, as well as making them hallucinate. Many speculate that these things may very well have originated from whatever is on the other side of the Dark Portals.

Sometimes, when a Nightmare consumes too many souls, they fail to stabilize their original soul and implode into a being of pure void, fracturing reality around itself into an anti-magic black hole. This cursed spirit is able to destabilize its prey to more easily absorb its vital energy, but is no longer interested in devouring the soul: it just erases it, feeding the corpse to the growing hordes of the Destroyers.

 

Information

Advances from: Nightmare Wraithborn
Advances to: Doom Bringer
Cost: 40
HP: 36
Moves: 8
XP: 90
Level: 2
Alignment: chaotic
Id: tomod Harbinger
Abilities: nocturnal regeneration +5

Attacks (damage × count)

(image)flames of doom(fire attack) fire4 × 4(melee attack) melee(magical)
(image)corrupted fire(fire attack) fire7 × 3(ranged attack) ranged(magical, plague)
(image)chaotic vortex(impact attack) impact15 × 1(ranged attack) ranged(precision (offensive), stun, immobilize)

Resistances

(icon) blade40% (icon) pierce40%
(icon) impact40% (icon) fire20%
(icon) cold20% (icon) arcane-20%

Terrain

TerrainMovement CostDefense
(icon) Castle150%
(icon) Cave150%
(icon) Coastal Reef250%
(icon) Deep Water250%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Fungus150%
(icon) Hills150%
(icon) Mountains150%
(icon) Sand150%
(icon) Shallow Water250%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%
Last updated on Wed Jan 8 02:56:32 2025.