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- Lifetime of Stones
- Love for Shadows Episode I
- Mages University alternative version
- Marbus' Escape
- Mass Mobilization [0]
- Mass Mobilization [0]
- Mass Mobilization [0]
- Mass Mobilization [0]
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- The Dark Master full pack
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- The Price of Capture
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- The Sceptre of Fire (1.14)
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- To Lands Unknown
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- Town of Arnsreach
- Town of Arnsreach
- Trapped
- Trials of Tyco
- Tunnel War [0]
- Tunnel War [0]
- Tunnel War [0]
- Tunnel War [0]
- Ultimate Wesnoth Campaign - Hack'n Slash
- Ultimate Wesnoth Campaign - Scroll
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- Vendraxis Prophecy
- Venomous Sands
- Voyage of a Drake: an RPG
- WML Guide
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- War Plan Scarlet [1]
- War Plan Scarlet [1]
- War Plan Scarlet [1]
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- a Princess on Mission
- the breath of fate
- EraEra
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- War Of The Gods Era Random Recruits 5 Lvl Leaders v2.6.1
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- LanguageLanguage
- Build Report
Dwarvish Alchemist
![(image)](../../pics/Alchemist..VGhyb3VnaF90aGVfRHdhcnZlbl9Sb290cy9pbWFnZXMvdW5pdHMvZHdhcnZlcy9hbGNoZW1pc3Q.png)
The practice of Alchemy among Dwarves began as an attempt to produce gold and other valuable resources from worthless rock. A dismal failure, the practice was shunned and mocked by many. Despite that, many dwarves continued in the study and discovered ways to use their potions for healing. As a matter of tradition, any dwarf who enters the profession begins as an Alchemist and is expected to be able to make potions and clever concoctions of his own before he is allowed to learn more tricks of the trade. An Alchemist has learned the basics of the practice, and can heal wounded units around himself, while preventing poisoned units from weakening.
Information
Advances from: | ‒ |
---|---|
Advances to: | Dwarvish Potion Smith |
Cost: | 18 |
HP: | 30 |
Moves: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | neutral |
Id: | Dwarvish Alchemist |
Abilities: | heals +4 |
Attacks (damage × count)
![]() | morningstar | ![]() | 3 × 2 | ![]() | |
![]() | bolas | ![]() | 3 × 2 | ![]() | (slows) |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 10% | |
---|---|---|---|---|---|---|
![]() |
impact | 10% | ![]() |
fire | 10% | |
![]() |
cold | 10% | ![]() |
arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
![]() |
Castle | 1 | 60% |
![]() |
Cave | 1 | 50% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | ‒ | 0% |
![]() |
Fake Shroud | ‒ | 0% |
![]() |
Flat | 1 | 30% |
![]() |
Forest | 1 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Fungus | 1 | 40% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 1 | 70% |
![]() |
Sand | 1 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | ‒ | 0% |
![]() |
Village | 1 | 50% |
Last updated on Wed Sep 18 03:23:30 2024.