Veldtog |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
DGO DTvH N - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps.
Bevorder na: | Wilddief |
---|---|
Bevorder na: | Ruiter dolk |
Skuiwe: | 27 |
LP: | 45 |
Beweging: | 5 |
EP: | 65 |
Vlak: | 2 |
Orde: | chaoties |
ID | Trapper |
Vermoëns: |
dolk lem | 4 - 4 nabygeveg | ||
boog steek | 6 - 4 afstandgeveg |
Weerstande | |
---|---|
lem | 0% |
steek | 0% |
impak | 0% |
vuur | 0% |
koue | 0% |
afstandgeveg | 20% |
Terrein | Beweging | Verdediging |
---|---|---|
Berge | 3 | 60% |
Chasm | 99 | 20% |
Diep Water | 99 | 20% |
Dorpie | 1 | 60% |
Graslande | 1 | 40% |
Grot | 2 | 40% |
Grot Muur | 99 | 40% |
Heuwels | 2 | 50% |
Moeras | 2 | 50% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Sneeu | 3 | 20% |
Vlak Water | 3 | 20% |
Woud | 2 | 60% |