Kampagnen |
---|
IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
TODO
Anmerkungen: This unit can hide in swamps, and remain undetected by its enemies. Enemy units cannot see this unit while it is in a swamp, except if they have units next to it, and any enemy unit that first discovers this unit immediately loses all its remaining movement.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Keeneye |
Kosten: | 15 |
LP: | 35 |
Bewegungskosten: | 5 |
EP: | 30 |
Level: | 1 |
Tag-/Nachteinfluss: | lichtscheu |
ID | Gnoll |
Fertigkeiten: | swamp prowl |
Dolch Klinge | 5 - 2 Nahkampf | ||
Bogen Stich | 4 - 4 Fernkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | -10% |
Wucht | 0% |
Feuer | -10% |
Kälte | 10% |
Arkan | 0% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Dorf | 1 | 50% |
Höhle | 1 | 50% |
Höhlenwand | 99 | 30% |
Hügel | 1 | 50% |
Kluft | 99 | 30% |
Pilzhain | 1 | 60% |
Sand | 2 | 30% |
Schnee | 2 | 30% |
Seichtes Wasser | 2 | 20% |
Sumpf | 1 | 60% |
Tiefes Wasser | 99 | 10% |
Wald | 1 | 60% |
Wiese | 1 | 40% |