Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Sometimes called the 'hollow men', spectres form the right arm of their masters' powers. They are an unholy terror to the living, for they are quite as deadly as their appearance suggests.
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Advances from: | Wraith |
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Advances to: | |
Cost: | 52 |
HP: | 33 |
Movement: | 7 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Spectre |
Abilities: |
baneblade arcane | 9 - 4 melee | drains | |
wail cold | 6 - 3 ranged |
Resistances: | |
---|---|
blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | -10% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 1 | 50% |
Cave Wall | 99 | 50% |
Chasm | 1 | 50% |
Deep Water | 2 | 50% |
Forest | 1 | 50% |
Grassland | 1 | 50% |
Hills | 1 | 50% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Snow | 1 | 50% |
Swamp | 1 | 50% |
Village | 1 | 50% |