Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around.
Special Notes: In woodlands, this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit regenerates, which allows it to heal as though always stationed in a village.
Advances from: | |
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Advances to: | Elder Wose |
Cost: | 20 |
HP: | 52 |
Movement: | 4 |
XP: | 40 |
Level: | 1 |
Alignment: | lawful |
ID | Wose |
Abilities: | ambush, regenerates |
crush impact | 13 - 2 melee |
Resistances: | |
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blade | 0% |
pierce | 60% |
impact | 40% |
fire | -50% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Cave | 3 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 99 | 10% |
Forest | 1 | 40% |
Grassland | 1 | 20% |
Hills | 2 | 30% |
Mountains | 3 | 30% |
Mushroom Grove | 2 | 30% |
Sand | 2 | 20% |
Shallow Water | 2 | 20% |
Snow | 2 | 20% |
Swamp | 2 | 30% |
Village | 1 | 20% |