Campagna |
---|
IE IFdON THoT LAdW LGDS RdDF SiSR DID LEAT Libertà RdN UIO SdF |
Era |
Ede Ep Gg - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight.
Note speciali: Il tiro di precisione di questa unità le permette un'elevata probabilità di colpire i nemici presi di mira, ma solo durante l'attacco.
Avanza da: | Cacciatore |
---|---|
Avanza come: | |
Costo: | 54 |
PF: | 57 |
Movimento: | 5 |
PE: | 150 |
Level: | 3 |
Allineamento: | caotico |
ID | Huntsman |
Abilità: |
pugnale lama | 5 - 4 ravvicinato | ||
arco perfora | 9 - 4 a distanza | tiro di precisione |
Resistenze: | |
---|---|
lama | 0% |
perfora | 0% |
impatto | 0% |
fuoco | 0% |
freddo | 0% |
esoterico | 20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Abisso | 99 | 20% |
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 2 | 50% |
Caverna | 2 | 40% |
Colline | 2 | 50% |
Foresta | 2 | 60% |
Montagne | 3 | 60% |
Neve | 3 | 20% |
Palude | 2 | 60% |
Parete di caverna | 99 | 40% |
Prateria | 1 | 40% |
Sabbia | 2 | 30% |
Villaggio | 1 | 60% |