Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D GW - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C |
Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end. Special Notes: This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Skeleton |
---|---|
Advances to: | Draug |
Cost: | 28 |
HP: | 47 |
Movement: | 5 |
XP: | 85 |
Level: | 2 |
Alignment: | chaotic |
ID | Revenant |
Abilities: | submerge |
axe blade | 8 - 4 melee |
Resistances: | |
---|---|
blade | 40% |
pierce | 60% |
impact | -20% |
fire | -20% |
cold | 60% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Coastal Reef | 2 | 40% |
Deep Water | 3 | 10% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |