Campaign |
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AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D - D(AM) |
Language |
C |
Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training. Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor. Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
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Advances to: | Duelist |
Cost: | 16 |
HP: | 28 |
Movement: | 6 |
XP: | 42 |
Level: | 1 |
Alignment: | lawful |
ID | Fencer |
Abilities: | skirmisher |
sabre blade | 3 - 4 melee |
Resistances: | |
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blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 10% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Coastal Reef | 2 | 60% |
Deep Water | UNREACHABLE | 30% |
Flat | 1 | 60% |
Forest | 2 | 70% |
Frozen | 2 | 40% |
Hills | 2 | 70% |
Impassable | UNREACHABLE | 50% |
Mountains | 3 | 70% |
Mushroom Grove | 2 | 70% |
Sand | 2 | 40% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | UNREACHABLE | 20% |