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Wesnoth Units database

Eventide Poisoner

(image)

When faced with foes who have similarly eliminated their fear of both day and night, the Eventide do not balk at using other means to achieve their goal of complete conquest. From deep within (their cities), men and woman from less scruptulous professions are enlisted, their ability with blades and their knowlage of poison highly regarded in military use. Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit is capable of basic healing.

Advances from: Eventide Alchemist
Advances to:
Cost: 54
HP: 62
Movement: 5
XP: 150
Level: 3
Alignment: neutral
IDEventidePoisoner
Abilities: heals +4
(image)dagger
blade
7 - 4
melee
(image)poisoned dagger
blade
5 - 4
ranged
poison
(image)flaming sword
fire
14 - 2
melee
Resistances:
blade0%
pierce0%
impact0%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave240%
Coastal Reef340%
Deep WaterUNREACHABLE20%
Flat140%
Forest250%
Frozen320%
Hills250%
ImpassableUNREACHABLE40%
Mountains360%
Mushroom Grove250%
Sand230%
Shallow Water320%
Swamp320%
UnwalkableUNREACHABLE20%