Campaign |
---|
AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Windsong Council preaches the importance of patience and pacifism, that one should not give in to anger and instead think carefully about every decision. It is this belief that has kept the Windsong out of conflict for so long.
There is a faction, however, that believes that the balance of the world can only be brought about by action, and thus espouses a more active role for the Windsong, pushing constantly for war and the expansion of the Windsong's influence in the outside world. Though they are known as Heretics, their opinions are nonetheless valued, and those Gatekeepers who follow the philosophy are allowed to train themselves in the forbidden arts of swordplay and fire magic.
Advances from: | Gatekeeper |
---|---|
Advances to: | Harbinger |
Cost: | 40 |
HP: | 45 |
Movement: | 5 |
XP: | 80 |
Level: | 2 |
Alignment: | neutral |
ID | EOM_Heretic |
Abilities: |
sword blade | 9 - 3 melee | ||
sunburst fire | 22 - 1 ranged |
Resistances: | |
---|---|
blade | 30% |
pierce | 10% |
impact | 30% |
fire | -10% |
cold | -10% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Flat | 1 | 40% |
Frozen | 2 | 40% |
Unwalkable | 99 | 20% |
بُسْتان الفُطر | 2 | 50% |
تلال | 2 | 50% |
جبال | 3 | 60% |
جبال منيعة | 99 | 40% |
رمال | 2 | 30% |
ساحلي | 2 | 30% |
غابة | 2 | 50% |
قرية | 1 | 50% |
قصر | 1 | 50% |
كهف | 3 | 30% |
مستنقع | 3 | 20% |
مياه ضحلة | 3 | 20% |
مياه عميقة | 99 | 20% |