Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Messengers are chosen as Celestial leaders for the simple and traditional reason that their wings grow in adolescence rather than fall off or remain vestigial. Unlike other Celestials, Messengers can fly over the battlefield and give orders, granting a bonus to surrounding troops.
Anmerkungen:The ability of this unit to inspire its allies enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Vorherige Stufe: | |
---|---|
Nächste Stufe: | Claimant |
Kosten: | 18 |
LP: | 36 |
Bewegungskosten: | 6 |
EP: | 40 |
Level: | 1 |
Tag-/Nachteinfluss: | redlich |
ID | EOM_Messenger |
Fertigkeiten: | inspire |
Schwert Klinge | 7 - 3 Nahkampf |
Resistenzen: | |
---|---|
Klinge | 0% |
Stich | 0% |
Wucht | -10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 1 | 50% |
Burg | 1 | 50% |
Dorf | 1 | 50% |
Flachland | 1 | 50% |
Gefroren | 1 | 50% |
Höhle | 3 | 20% |
Hügel | 1 | 50% |
Küstennahes Riff | 1 | 50% |
Pilzhain | 3 | 30% |
Sand | 1 | 50% |
Seichtes Wasser | 1 | 50% |
Sumpf | 1 | 50% |
Tiefes Wasser | 1 | 50% |
Unbegehbar | 1 | 50% |
Unpassierbar | 99 | 20% |
Wald | 1 | 50% |