Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
In the Anakes society, an Archdaemon is the governor of an infernal kingdom and have been blessed by the touch of Ba'al the Crimson himself. Archdaemons are masters in the use of the scythe and expert magicians. An Archdaemon leaves his kingdom only to lead a great army in an important campaign.
Advances from: | Daemon |
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Advances to: | |
Cost: | 56 |
HP: | 58 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | BM_Archdaemon |
Abilities: |
cursed scythe blade | 7 - 4 melee | plague | |
firestorm fire | 10 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | -10% |
impact | 0% |
fire | 20% |
cold | 0% |
arcane | -30% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 50% |
Cave | 3 | 30% |
Coastal Reef | - | 0% |
Deep Water | 2 | 20% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 30% |
Hills | 1 | 40% |
Impassable | 100 | 90% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 40% |
Shallow Water | 1 | 20% |
Swamp | 1 | 20% |
Unwalkable | 1 | 20% |
Village | 1 | 50% |