Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After reaching the halfway point, a halfblood can choose to go back, but many prefer not too. Those who don't are known as twilight walkers, and are among a lords most trusted servants, because they could have chosen day, but did not. As such they are often entrusted with poisons, and assassinations. For a vampire lord will always have enemies some of which are better slain with poison in the twilight, than with an army at night.
Remarques : The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Évolue à partir de : | Half Blood |
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Évolue en : | |
Coût : | 45 |
PV : | 64 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 3 |
Alignement : | neutre |
ID | EOM_Twilight_Walker |
Capacités : |
couteau tranchant | 9 - 3 corps à corps | ||
poisoned dagger tranchant | 7 - 3 corps à corps | poison | |
arc perforant | 12 - 3 à distance |
Résistances : | |
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tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 0% |
sacré | -10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 3 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 3 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 3 | 20% |
Sable | 2 | 30% |
Village | 1 | 60% |