Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
In an age long forgotten by the rest of the world, when the Windsong first took up their watch, they realized that it would be impractical to carry out their duty of balancing without becoming dangerously numerous themselves. The Windsong needed servants who could become numerous in times of balancing and quickly decrease in times of hiding. Servants who could be trusted utterly, could travel quickly and were able to perform a variety of tasks. The cipher, the only power used by the Windsong, was capable of carving such servants from The Raw and binding them into reality. But this required the full attention of an Ascendant to maintain even a handful of these Shards. And so the Windsong gathered the most powerful Cryptographers (those who use ciphers) to the Foundation, and had them construct an artifact of unimaginable, though very defined, power to do it for them. It took centuries to create, but with it the Windsong were finally complete.
Shards are bound to the will of whoever controls 'The Mandate'. As they are barely present in reality, they can teleport between areas of high cipher activity (friendly towns). Also a consequence of this is their immunity to Drain, Poison and Plague. Shards are crystalline in nature and so have unusual resistances. Shards are never destroyed, they are merely 'pushed out' of reality.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | |
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Advances to: | Sky Crystal |
Cost: | 11 |
HP: | 17 |
Movement: | 6 |
XP: | 16 |
Level: | 0 |
Alignment: | lawful |
ID | EOM_Sky_Shard |
Abilities: | teleport |
purge cold | 5 - 2 melee |
Resistances: | |
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blade | 40% |
pierce | 40% |
impact | -20% |
fire | -20% |
cold | 70% |
arcane | -50% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 60% |
Coastal Reef | 1 | 60% |
Deep Water | 1 | 60% |
Flat | 1 | 60% |
Forest | 1 | 60% |
Frozen | 1 | 60% |
Hills | 1 | 60% |
Impassable | 99 | 60% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 60% |
Sand | 1 | 60% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 1 | 60% |
Village | 1 | 50% |