Campagna |
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UIO DID IE LEAT lLdW Libertà RdN SdF IFdON IMdT LAdW LGDS RdDF SiSR - TFGE |
Era |
Ede Ep - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Much of devling philosophy is quite simple. Life is about hurting other people as much as possible. Overgrown devlings may not be as bright as their smaller kin, but after awhile they figure out they can hurt others more if they pick up a pointy stick. Though, they might never figure out that they are supposed to be stabbing with it rather than slicing...
Avanza da: | Overgrown Devling |
---|---|
Avanza come: | Chief |
Costo: | 28 |
PF: | 45 |
Movimento: | 6 |
PE: | 50 |
Level: | 2 |
Allineamento: | caotico |
ID | EOM_Devling_Soldier |
Abilità: |
arpione lama | 9 - 3 ravvicinato | ||
arpione perfora | 5 - 2 a distanza |
Resistenze: | |
---|---|
lama | 0% |
perfora | 10% |
impatto | 10% |
fuoco | 10% |
freddo | -20% |
esoterico | -20% |
Terreno | Costo di movimento | Difesa |
---|---|---|
Acque basse | 3 | 20% |
Acque profonde | 99 | 20% |
Campo di funghi | 1 | 40% |
Castello | 1 | 50% |
Caverna | 1 | 40% |
Colline | 2 | 50% |
Congelato | 3 | 20% |
Foresta | 2 | 50% |
Impervio | 99 | 20% |
Invalicabile | 99 | 20% |
Montagne | 3 | 60% |
Palude | 3 | 30% |
Pianura | 1 | 40% |
Sabbia | 1 | 40% |
Scogliera | 3 | 30% |
Villaggio | 1 | 60% |