Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Water spirits bodies are merely a mass of water. In water it is hard to distinguish them from the water. This and their ability to restore their form from the water makes them powerful when in water. However on land it takes all the spirits power just to keep itself moving, and flowing, without worrying about defending itself.
Special Notes: Whenever this unit is in an aquatic area, it will regenerate 3 HP per turn.
Advances from: | |
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Advances to: | Undine Ice Crab |
Cost: | 16 |
शक्ती | 25 |
चाल: | 6 |
अनुभव | 35 |
Level: | 1 |
Alignment: | neutral |
ID | EOM_Water |
Abilities: | waterhome |
water punch impact | 5 - 3 melee | ||
water spray impact | 4 - 3 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 30% |
impact | 20% |
fire | 30% |
cold | 30% |
arcane | 0% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Castle | 1 | 40% |
Cave | 3 | 20% |
Coastal Reef | 1 | 60% |
Deep Water | 1 | 50% |
Flat | 2 | 30% |
Forest | 5 | 30% |
Frozen | 2 | 30% |
Hills | 5 | 30% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Swamp | 1 | 60% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |