Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The vine beasts are diffrent from most elementals. They are not an incarnation of an elemental spirit, but rather a beast formed from wood, and given life by magic.
Special Notes: Whenever this unit is in a forested area, it will regenerate 3 HP per turn.
Advances from: | |
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Advances to: | Vine Tiger |
Cost: | 16 |
HP: | 33 |
Movement: | 6 |
XP: | 36 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Vine_Beast |
Abilities: | foresthome |
claws blade | 5 - 4 melee | ||
thorns pierce | 3 - 3 ranged |
Resistances: | |
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blade | 0% |
pierce | 20% |
impact | 0% |
fire | -20% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 50% |
Cancelar | 3 | 30% |
Continental | 2 | 30% |
Costeiro | 1 | 50% |
Costeiro | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 1 | 70% |
Frozen | 2 | 30% |
Hills | 2 | 50% |
Impassable | 99 | 20% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
Unwalkable | 99 | 20% |