Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After studying for several decades, gremlin acolytes are promoted to adepts. Although still considered novices after only a few decades experience by their elders, Adepts gain the privilidge of attending the colony council but are not allowed to voice an opinion. Instead, adepts learn how the colony is governed so that in the future, they may lead it. Adepts are no longer required to perform menial colony chores as signified by thier feathered caps.
Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.
Advances from: | Gremlin Acolyte |
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Advances to: | Gremlin Conjurer |
Cost: | 39 |
HP: | 35 |
Movement: | 6 |
XP: | 130 |
Level: | 2 |
Alignment: | neutral |
ID | strn_gremlin_adept |
Abilities: | teleport |
beak impact | 6 - 1 melee | ||
force shove impact | 8 - 4 ranged | magical | |
temporal rift arcane | 10 - 3 ranged | magical |
Resistances: | |
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blade | 20% |
pierce | 20% |
impact | 20% |
fire | -10% |
cold | -20% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 70% |
Cancelar | 1 | 40% |
Continental | 1 | 50% |
Costeiro | 1 | 70% |
Costeiro | 2 | 40% |
Deep Water | 99 | 20% |
Flat | 1 | 50% |
Forest | 1 | 60% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 90% |
Mountains | 2 | 70% |
Mushroom Grove | 1 | 60% |
Shallow Water | 2 | 40% |
Swamp | 2 | 40% |
Unwalkable | 99 | 20% |