Поход |
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ОУ DID НсИ НП ВП Слобода NR SoF SotBE ЧТ ПВ ЈГ ПоДБ ПУС - TFGE |
Era |
Дх п - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Those rejects of the IceWind order who achieve veteran status in their art are looked upon as akin to minor criminals. However not even the Herders can deny that they are more then a little useful. Pariahs have little loyalty to the clan and rarely fight except for an incentive. When they do, they specialise in flushing foes from fortified positions or difficult terrain.
Special Notes: The strike of the Pariah is of a magical variety and always has a high chance of success.
напредује из: | Steppe Outcast |
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може постати: | |
кошта: | 46 |
УП: | 65 |
Кретање: | 5 |
ИП: | 150 |
Level: | 3 |
поредак: | хаотичан |
ID | Graft_Steppe_Pariah |
способности: |
frigid touch мраз | 28 - 1 блиски | магичност |
отпорности: | |
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сечиво | -20% |
пробој | -10% |
удар | -10% |
ватра | -20% |
мраз | 20% |
волшебни | 0% |
терен | трошак кретања | одбрана |
---|---|---|
брда | 2 | 60% |
гљиварски гај | 3 | 50% |
дубока вода | 99 | 20% |
замак | 1 | 60% |
клизавица | 1 | 50% |
мочвара | 3 | 40% |
непролаз | - | 0% |
обалски гребен | 2 | 30% |
песак | 2 | 40% |
пећина | 2 | 50% |
планине | 3 | 60% |
плитка вода | 3 | 30% |
равница | 1 | 50% |
расцеп | - | 0% |
село | 1 | 60% |
шума | 2 | 60% |